Rules of Play part 1

 Rules Of Play

Substitute Runner:

  • The batter must make it to 1st base before a substitute runner may be used, unless the batter was injured during the game or the executive make a ruling on a specific player. A substitute runner from home plate must be the last recorded out on the game sheet. A substitute runner may only run once per inning. If a substitute runner is required for home plate, the runner must start 6ft from behind the 3rd to home baseline and the batter should not run towards 1st base and will be called out if he passes the start of the double base line. A substitute runner from any base may be used only if the player requests one.

Leading Off:

  • A runner may advance bases only after the ball is hit fair by the batter. If a runner is off a base when bat contact is made with the ball, the runner shall be called out. If there is no contact with the ball, the runner is not out, but must return to the base.

Batters Box:

  • The batter shall be called out if one or both of his feet are completely out of the box while swinging at the ball. He is also out if in swinging he steps on home plate. Stepping on the white line does not constitute stepping out of the batters box. This is a judgment call on part of the umpire. If it is a close call, the batter should be warned.

Strike Zone:

  • If the ball hits any part of the pad(home plate) it is a strike. It is not a strike if the ball hits the pad on a bounce.

High/Low Pitches:

  • A pitched ball must travel on an arc between 6 and 12 feet from the ground in order to be deemed a legal pitch. This is a judgment call on part of the umpire and should be called only when the pitches are obviously too high or too low. An illegal pitch call should be called audibly while the ball is in the air. It will be called a ball , unless the batter swings at it, in which case it is a live ball, or legal pitch.

Auxiliary Home Plate:

  • In order to avoid injury due to collision at home plate, an auxiliary home plate is in place approximately 10ft away(3rd/home baseline side) from the home plate. In order to score a run the runner must safely touch the auxiliary home plate. A runner commit line is located between 3rd base and the auxiliary home plate – once this line is crossed the runner must proceed to the auxiliary home plate.

Safety base:

  • A double bag is located at the 1st base to avoid collisions. The orange colored portion is located outside of the 1st baseline and must be touched by the runner on a play at 1st base.


  • Bunting is not allowed

Foul Tip:

  • No perceptible arc is required for a ball to be called a foul tip.

Outfield Line:

  • A line in the form of an arc will be placed from the 1st base foul line to the 3rd base foul line between the infield and the outfield fence. Outfielders(except the rover) must play behind this line at all times until the ball is in play.

Questioning an Umpire’s Call:

  • An Umpires decision may not be disputed regarding balls,strikes, and outs. A coach may question a decision only if it involves a technicality. In fractions can result in a game ejection. This will result in an automatic review by the executive and further suspensions may result.

Playing Rules – Concerns/Question:

  • Should Players or teams have questions, concerns, or suggestions regarding any playing rules, they should be passed on to the team representative who in turn will refer the matter to the executive.


  • Only bats approved by the ASA may be used.

Player Conduct:

  • Any conduct unbecoming the spirit and/or the objectives of the MHSMSPA may result in suspensions based on the severity of the incident. This will include physical and/or verbal abuse and any other conduct detrimental to the players or the club.

Discipline Committee:

  • The discipline committee will consist of the elected members.